VALORANT has quickly become one of the world’s most popular FPS esports, boasting a thriving pro ecosystem with constantly evolving agents and a diverse pool of Game Changers. Yet, while Riot has very refined gunplay and abilities, along with a competitive structure in and outside of the pro scene, there remains one issue that all players agree on: the design of VALORANT maps.
In its current state, we’re seeing extremely narrow chokepoints, rigid sightlines, and repetitive execution patterns, which, at first glance, may seem balanced, but in reality, they skew the competitive integrity. It favours certain playstyles and team compositions that limit the strategic depth of the game, which we’ve seen at VALORANT VCTs.