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Nicolas Estrup on BLAST’s separation from Astralis, CS:GO landscape

Things have changed drastically in the Counter-Strike: Global Offensive ecosystem in the past few months, with ESL and FLASHPOINT going to war in an attempt to produce a healthier scene for all.

Where does BLAST, the tournament organiser that split from Astralis in mid-2019, fit into the evolving landscape? How did it turn public perception around with a single tournament? How will the aforementioned changes really affect CS:GO? Esports Insider spoke with Nicolas Estrup, Director of Product & Experience for BLAST, to get some answers.

Photo credit: BLAST

RFRSH Entertainment owning and operating both Astralis and BLAST led to comments and criticism from those in the scene, stating a conflict of interest as possible with the team competing in BLAST events.