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Esports in the US: will China replace North America as the largest esports market in 2020?

From the first recorded video game competition held in 1972, the esports industry has seen an exponential rise in popularity world-wide. The late 1970s saw a rise in arcade games, with players chasing the elusive high score, birthing the idea of competing against strangers. In the 1980s, arcade game owner Walter Day founded Twin Galaxies, an organisation that went on to create the US National Video Game Team which toured nationally, publically engaging in challenges in front of an audience, attracting more people to video games. As well as showcasing the potential for competition, the publicity and promotional events set the foundations for modern esports.