China’s esports industry recorded steady growth in 2025, with total revenue reaching ¥29.331bn (~$4.02bn / ~£3.19bn), marking a year-on-year increase of 6.4%, according to figures revealed at the 2025 China Esports Industry Annual Conference.
The data was published on December 4th during the conference in Beijing’s Shijingshan District by Tang Jiajun, Deputy Secretary-General of the China Audio-Video and Digital Publishing Association, Secretary-General of the Game Working Committee and Director of the Esports Working Committee.
Tang said the industry continued to progress along three core tracks — mainstream adoption, cross-industry integration and international expansion — while also strengthening governance and talent development.