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CGI is temporary; practical effects are forever

I remember having this visceral awe when I first watched someone play Rogue Squadron II: Rogue Leader at a Nintendo Gamecube demo station (remember those?) at the Best Buy on Barry Road and 169 in November of 2001. As a fan of the first Rogue Squadron on the Nintendo 64, the graphics for the new one just absolutely blew me away. They looked just like the movie!

Of course, in hindsight, drooling over a video game depiction of the Death Star Attack run was silly. But...isn’t it always silly in hindsight? Technology marches on.