The road to bringing college football back to video games was a decade-long journey, filled with numerous complications.
If it weren't for Clemson, perhaps it wouldn't have happened at all.
Just ask Ben Haulmiller.
Long before College Football 25 was the highest-selling sports video game in the history of the United States, one of the many tasks to accomplish to get the game in development was bringing the schools on board.
There needed to be proof of concept, or something that could be a minor selling point to enticing the rest of the universities to take action.