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Bits Blog: Vainglory Breaks Through in E-Sports on a Tablet

Under everyone’s noses, the competitive video game scene has gotten huge, with more than 113 million fans globally by some estimates.

Still, it hasn’t totally hit the mainstream in most parts of the world. The very name that competitive gaming goes by — e-sports — is enough to send die-hard sports fans into a fury.

There are compelling reasons to believe that will change, the most obvious being that playing games professionally already seems normal to many young people, and it will probably be that way for successive generations, too. There’s also a strong case that e-sports, like every other kind of entertainment, will have to more fully embrace the mobile devices that account for so much of the world’s computing habits.