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Gamification in Education Market Report 2020: Bunchball, NIIT (India), MPS Interactive (India), Microsoft, D2L (Canada), Top Hat (Canada), Classcraft Studios (Canada), Recurrence, Fundamentor (India), Cognizant, etc.

The research report on the Gamification in Education industry covers the Market size, market dynamics, and market development prospects for the forecast period are all included in the research study on the Gamification in Education industry. First-hand information, quantitative and qualitative data, and important participants in the supply chain process all contributed to this study, according to the Gamification in Education report. The Gamification in Education market study comprises a thorough examination of parent market dynamics, micro, and macroeconomic data, controlling variables, and industry attractiveness by segment. This study emphasized the need of being aware of price changes, examining opportunities, and analyzing competitor outcomes.