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Let’s Have an Honest Conversation About Walker Kessler

When the game No Man’s Sky was first announced, it was lauded as a peek into the future. Boasting the extremes of procedural generation and eighteen quintillion planets to explore, a number too large to even imagine, the game was built around navigating said planets and surviving. That’s certainly not a new concept. Exploration games are old, going way back to the fittingly named text-based “Adventure” in 1979. The genre evolved to something more resembling what we know today in 1980’s “Mystery House,” which was a graphical masterpiece at the time but is now not much more than vectors on a pixelated screen.